The event has ended!
Thank you to everyone who participated and to all the partners!
You can check out the winners and the hackathon details below.
How did it go?
Who Joined?
Fifty high school and fifty bachelor students. Any high school or university student could participate regardless of skills and background.
Date
15th - 17th of November, 2024
Place
House of Nature, Jelgavas Street 1, Riga, University of Latvia
Who Organized the Event?
We, The Raccoons, together with the University of Latvia Student Council
Workshops
We organized a series of workshops before the event.
The Raccoons
Timeline
Code Camp 8
25.10
IN-PERSON - K. Barona Street 20, Riga - 17:00
In this workshop, we'll explore tools and new AI technologies on how to make it work for you! Learn what is important and how to use AI effectively to develop business ideas.
Read more25.10
Code Camp 8
IN-PERSON - K. Barona Street 20, Riga - 17:00
In this workshop, we'll explore tools and new AI technologies on how to make it work for you! Learn what is important and how to use AI effectively to develop business ideas.
Read more06.11
From Idea to Business
IN-PERSON - K. Barona Street 20, Riga - 17:00
Want to build a successful business? Join our workshop to hear and discuss key challenges in business and how to build one from scratch.
Read more06.11
From Idea to Business
IN-PERSON - K. Barona Street 20, Riga - 17:00
Want to build a successful business? Join our workshop to hear and discuss key challenges in business and how to build one from scratch.
Read moreCode Camp 9
08.11
IN-PERSON - K. Barona Street 20, Riga - 17:00
Want to ace your hackathon? Learn how to turn ideas into prototypes in Figma, from beginner to pro through a step-by-step tutorial and useful tips!
Read more08.11
Code Camp 9
IN-PERSON - K. Barona Street 20, Riga - 17:00
Want to ace your hackathon? Learn how to turn ideas into prototypes in Figma, from beginner to pro through a step-by-step tutorial and useful tips!
Read more11.11
Code Camp 10
IN-PERSON - K. Barona Street 20, Riga - 17:00
Sensors are not scary! Join our hands-on Arduino workshop and learn the basics of sensor design from choosing the right components to testing your prototype.
Read more11.11
Code Camp 10
IN-PERSON - K. Barona Street 20, Riga - 17:00
Sensors are not scary! Join our hands-on Arduino workshop and learn the basics of sensor design from choosing the right components to testing your prototype.
Read moreInfo Stream
14.11
Online - Zoom - 18:00
Hackathon starting soon? Join our Zoom info session to learn about the rules and agenda, and how to make the most of the event!
Read more14.11
Info Stream
Online - Zoom - 18:00
Hackathon starting soon? Join our Zoom info session to learn about the rules and agenda, and how to make the most of the event!
Read more15.11
Hackathon 2024
IN-PERSON - Jelgavas Street 1, Riga - 17:30
Let's start hacking!
15.11
Hackathon 2024
IN-PERSON - Jelgavas Street 1, Riga - 17:30
Let's start hacking!
Workshop: How to Pitch!
16.11
IN-PERSON - Jelgavas Street 1, Riga - 17:00
Workshop by Āris Brencis
16.11
Workshop: How to Pitch!
IN-PERSON - Jelgavas Street 1, Riga - 17:00
Workshop by Āris Brencis
Winners
25 teams worked to address challenges inDeep Science, GameDev, Fin[ancial] Help, and Data Recycling.Best performing teams were selected in peer and mentor evaluation and had to pitch their idea to the jury that announced winners! Participants were supported by 11 mentors who helped with ideation, validation, and technical support.
Deep Science
Winners (800 EUR cash):
ECOWIND
A smart window that can control light transmission and display images uses liquid crystal technology, a microcontroller, and solar power.
GameDev
Winners (50 EUR gift cards and audio equipment):
MytholgySign-Off
A role-playing card game that encourages players to learn the meaning of Latvian mythological symbols.
Data Recycling
Winners (50 EUR gift cards and audio equipment):
Form visualizer for universities
Digital tool to help higher education staff better interpret course evaluation surveys.
FinHelp
Winners (spot business exchange program “Erasmus for Young Entrepreneurs”):
Treeso
The game encourages young people to learn financial literacy by completing multi-level tasks, gradually growing their "knowledge tree."