Hackathon2023
All submissions

The event has ended!

Thank you to everyone who participated and to all the partners!

You can check out the winners and the hackathon details below.

How did it go?

Who Joined?

Fifty high school and fifty bachelor students. Any high school or university student could participate regardless of skills and background.

Date

15th - 17th of November, 2024

Place

House of Nature, Jelgavas Street 1, Riga, University of Latvia

Who Organized the Event?

We, The Raccoons, together with the University of Latvia Student Council

Workshops

We organized a series of workshops before the event.

Raccoon

The Raccoons

Timeline

25.10

Code Camp 8

IN-PERSON - K. Barona Street 20, Riga - 17:00

In this workshop, we'll explore tools and new AI technologies on how to make it work for you! Learn what is important and how to use AI effectively to develop business ideas.

Read more

06.11

From Idea to Business

IN-PERSON - K. Barona Street 20, Riga - 17:00

Want to build a successful business? Join our workshop to hear and discuss key challenges in business and how to build one from scratch.

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08.11

Code Camp 9

IN-PERSON - K. Barona Street 20, Riga - 17:00

Want to ace your hackathon? Learn how to turn ideas into prototypes in Figma, from beginner to pro through a step-by-step tutorial and useful tips!

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11.11

Code Camp 10

IN-PERSON - K. Barona Street 20, Riga - 17:00

Sensors are not scary! Join our hands-on Arduino workshop and learn the basics of sensor design from choosing the right components to testing your prototype.

Read more

14.11

Info Stream

Online - Zoom - 18:00

Hackathon starting soon? Join our Zoom info session to learn about the rules and agenda, and how to make the most of the event!

Read more

15.11

Hackathon 2024

IN-PERSON - Jelgavas Street 1, Riga - 17:30

Let's start hacking!

16.11

Workshop: How to Pitch!

IN-PERSON - Jelgavas Street 1, Riga - 17:00

Workshop by Āris Brencis

Winners

25 teams worked to address challenges inDeep Science, GameDev, Fin[ancial] Help, and Data Recycling.Best performing teams were selected in peer and mentor evaluation and had to pitch their idea to the jury that announced winners! Participants were supported by 11 mentors who helped with ideation, validation, and technical support.

Particpant pitches

Deep Science

Winners (800 EUR cash):

ECOWIND

A smart window that can control light transmission and display images uses liquid crystal technology, a microcontroller, and solar power.

GameDev

Winners (50 EUR gift cards and audio equipment):

MytholgySign-Off

A role-playing card game that encourages players to learn the meaning of Latvian mythological symbols.

Data Recycling

Winners (50 EUR gift cards and audio equipment):

Form visualizer for universities

Digital tool to help higher education staff better interpret course evaluation surveys.

FinHelp

Winners (spot business exchange program “Erasmus for Young Entrepreneurs”):

Treeso

The game encourages young people to learn financial literacy by completing multi-level tasks, gradually growing their "knowledge tree."

Awards Ceremony

See You next year!

Photo from the event

YOU CAN FIND MORE PICTURES FROM THE EVENT BELOW

Photos from event
Main OrganizerDotsPartners
CFI Logo White
SWEB
University of Latvia Logo White
Friends / Draugi
TechChill
Startin.lv
Riga Tech Girls
Visas Iespejas
TechHub
DF SP Logo Balts
LUSP White
GameDev.lv
Civitta